Gold Fever
Gold Fever — The Game
6 min readNov 22, 2022

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GOLD FEVER — Commercial NFTs and The ECONOMY of UTILITY™

These are the early days of a new reality legitimized by the metaverse and the blockchain. A revolution. It is a cornerstone moment.

Here we are at the frontier of the metaverse and the blockchain, which allowed us to find a solution to a billion dollars problem — lack of revenue for passionate game players.

Each year, people spend billions of dollars on game items and game resources with no real-world value. 100% of the money is going to the developers of the games while the players don’t get anything for their valuable feedback and contribution to the growth of the game.

Therefore the gamers tend to abandon one of the most important fun sources in their life due to the fact they have to face reality and go to work to eat.

The main problem Golf Fever is solving is exactly the lack of revenue options for Gamers and Yield Crypto Investors. Yield crypto investors have vast amounts of money, but no safe, secure sources of revenue or the yield is too low.

With Gold Fever, game assets and infrastructure are tokenized (NFT & FT), meaning they can be USED as BUSINESSES — commercial NFTs — and developed from an entrepreneurial point of view.

In Gold Fever, NFT items have real utility, economic relevance, and most do not represent just a collectible with uncertain value. Nevertheless, Gold Fever will feature collectable NFTs as well.

Hence, our audience can still have fun, but also earn money and develop important life skills, since the game is reproducing one2one the dynamics of a real economy.

You can earn real money, in a real-like economy, because the game’s complex economy allows you to use your skills and solve problems you would 100% of the time encounter in real life as well.

Just like in real life, all the actions are backed by utility.

The utility aspect of the technology and of NFTs is what is going to be revolutionary.

Think of our NFTs as a plane you rent, not as a paint you own. The larger the utility, the more valuable the NFT.

The backbone of the game economy is utility which is mirrored in the multiple categories of NFTs [from accessories and guns to transportation, land and buildings] and vetted with value by the blockchain technology.

For this complex dynamic we have coined the term THE ECONOMY of UTILITY ™.

And this is where it gets interesting for you. Literally, you can act in the game the way you act in the real world when you acquire a piece of land, or a boat, a plane or an airflied. You can monetize it the way you desire, bsed on what market opportunities are. The exact thing happens in Gold Fever.

All of these are possible thanks to our original NFT concept.

We noticed a massive gap in the industry:

the large majority of games who leverage NFTs see them as collectible items and nothing more.

We are delivering new use cases to this technology concept:

NFTs are used as

in-game businesses that you own and develop

which translates into real-life profit.

We have created the commercial NFT.

From this angle, in Gold Fever you can be:

  • entrepreneur. You own a part of the game and generate jobs paid with real money just like in real life.
  • gold digger. You grind for gold.
  • “employee”. You take the jobs “posted” by the entrepreneurs.
  • all of them.

Commercial NFTs

For the way utility amplifies and turns the tables of the NFT market, we coined the term GYG NFT — Game-Yiled-Generator NFT. Or, more simple, Commercial NFT.

Commercial NFTs are in game businesses. They provide items and services for game players. You own them along with the revenue they generate.

You have a part of the economy and you have a part of the game.

We created Commercial NFT while adding the extra layer of decentralization — full ownership given to the player.

Commercial NFTs in Gold Fever are planes, boats, merchant shops, buildings, land, and many more — that YOU can own along with all the possibilities of revenue and the power of decision — you decide. They are valuable because they have in-game utility.

Read more about full ownership and decentralization from this article on Bitcoinist.

What does this really mean?

The purpose of the decentralized ownership system is to generate a stable in-game economy and rely on a balance between “makers” and “takers” to keep things flowing. Such an economy needs a roughly equal mix of players who invest time and effort into generating assets to sell and players who want to spend real money to buy the product that works as a shortcut to in-game success or status.

Therefore, Gold Fever opted-in for decentralization — selling the commercial NFTs to players, meaning all game assets and infrastructure — will stabilize the economy and create the base for the “makers”. The next step is to “invite” the “takers” — the passionate players to actually play an attractive and juicy game, with a stable infrastructure.

The Utility of the Commercial NFTs is to the next level and allows you to become a digital entrepreneur who controls and predicts how much yield they have for their NFTs. Thanks to this shift in approaching NFTs, in the Gold Fever economy you can work smart: either employ people that will help you increase your revenues or just set some fixed prices and let your NFTs, like buildings or planes, produce.

Read more about the game economy on this article from AMB Crypto.

In short, about Commercial NFTs

Do you know the stores from Diablo Immortal? You went there and bought things because you needed them to play better. The money went to the game developers. How about the money from the items goes to you?

Well, in Gold Fever, the item store is an NFT you can own and turn into a profitable business.

It produces a fixed number of items and services daily that could be increased by hiring other players to do tasks such as bring wood, hunt, transportation from building to building or special quests.

YOU, as a business owner, YOU set the price and you decide what service your building offers, you decide the prices or the items your building is selling.

An example: you decide the price, but for the sake of simplicity let’s consider 1USD price per item/service.

Say…you sell 5 different items per day at 1USD/item with a minimal stock of 5 pieces from each and 30 people need your services — parking, hotel sleeping, sharpening, repairing etc and you charge 1USD/service.

This means an income of:

  • 25USD/day — 750USD/month from items;
  • 30USD/day — 900USD/month if one person needs only one service
  • 55USD/day — 1650USD/month in total

Read more about the Commercial NFT concept, on our Hackernon article.

Yours, Gold Fever Team

If you want to know more about the game universe and understand us better we kindly recommend:

🌟 Gold Fever — Mission Statement

🌟 Gold Fever — Zooming into the game world

🌟 Gold Fever — The Promised Land. The Plot and How you fit in

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About Gold Fever

Gold Fever — A Metalife Game — first real economy translated into a blockchain game

Gold Fever is a challenging free-to-play survival RPG that leverages the power of the blockchain with the creation of a decentralized economy.

Gold Fever, in its essence, is a thrilling and addictive online multiplayer video game, mirroring the physical world into the digital one and allowing players to take actual ownership of scarce in-game items through Non-Fungible Tokens (NFTs)

The Gold Fever economy is a junction of many moving parts that are dynamically adjusted. in Gold Fever, all participants have a seat at the table. You are able to vote and to dictate the future of the game through the governance token used for proposals on how to improve/evolve this digital world economy.

💀 Website: https://goldfever.io/
👤 Telegram: https://t.me/goldfevergame
👥 Discord: https://discord.gg/aX6QPxbRKa
🐥 Twitter: https://twitter.com/goldfevergame
📚 Medium: https://medium.com/gold-fever-the-game

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